Floors built on the spot
Room layouts are generated when the run starts. The route you memorised last time is gone, and so is the corner you liked hiding in.
// 01 — About this game
Superposition VR is a single-player VR shooter roguelike. You fight down through increasingly harder levels filled with different types of enemies that force you to adapt your gameplay, and the deeper floors hide specially tough ones.
The arenas are procedurally generated and filled with relentless zombies, shifting rules, and powerful attractors that bend movement and combat. Each run is different, forcing you to adapt, improvise, and master controlled chaos.
// 02 — What you are signing up for
You duck for real, you reload for real, and when something grabs at you from a dark doorway you find out how far your living room actually extends.
Room layouts are generated when the run starts. The route you memorised last time is gone, and so is the corner you liked hiding in.
Zombies get faster, tougher and stranger the further down you go. The deeper floors keep a few specially nasty ones in reserve.
Pistols, a shotgun, an AK, a baseball bat, a frying pan. You keep what fits in the inventory bubbles and you live with the choice.
Attractors pull at bodies, bullets and you. Gravity stops being a constant and starts being a thing you have to plan around.
Hit the menu button to save anywhere, with Steam Cloud keeping your progress between machines. A run can outlast one sitting.
Learn the controls in a side room first, or drop into sandbox mode and just find out what a grenade does to a stack of furniture.
// 03 — The arsenal
Nothing is guaranteed. The run decides what is lying on the table, and your inventory only holds so much — so half the game is deciding what to leave behind.
// 04 — Early Access
Superposition VR launched into Early Access on 4 February 2026 and is expected to stay there for several months. The core loop — generate a floor, arm yourself, get further down than last time — is playable end to end today. What comes next is more enemy types, more weapons and more of the systems that bend a run sideways.
If you buy in now you get every update as it lands, and your feedback on the Steam forums genuinely shapes what gets built. If you would rather wait for the finished thing, wishlist it and we will see you later.
// 05 — Before you buy
A PC VR title, played standing or seated with room to turn. It runs through the OpenXR runtime, so a headset that speaks OpenXR on PC should work even if it is not listed.
// 06 — Try the idea
A ward generated the moment you reach it, and something in it that wants you to stop. Find the lift, go down, and see how far you get before they do.
Out now in Early Access. One pistol, an unfamiliar floor plan, and a lift that only goes one way.